100 Half-Life 1 Mods: page 9
Mod installation instructions
After downloading any file it is recommended to verify if the download was successful:
- install the free HashCheck Shell Extension
- right click the file and select the Checksums tab
- compare the MD5 value from the program with the value posted on this site
You can install the mods by either extracting the archive (use free 7-Zip) in the Half-Life folder or run the installer. Default WON folder is located at C:\Sierra\Half-Life\, and the Steam version is located at C:\Program Files\Steam\SteamApps\common\Half-Life\. After installation you should make sure to restart Steam, and the mod will appear in the Uncategorized section.
Half-Life 1 Mod list
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In the second part of Survive and Catacombs, you play archeologist Neil Harlock, who is investigating catacombs under the city of Rosenwill together with his group. At a moment of madness, you decide to visit the catacombs alone, and, unfortunately for you, the dead awaken. Language and speech in the game are again in Czech, therefore it is difficult to understand what is happening, but the predecessor definitely had better and more logical flow of events.
The maps are architecturally superior to the first game, as they contain more detail, sharper textures and improved lighting. Unfortunately, the improved looks tax the engine heavily therefore you will see a lot of stutter during gameplay. Locations are again diverse (catacombs, train, countryside, mines), but some of the passages between them are very rough and illogical. For example, the train transition seems to happen without a good reason, and there is also a boring map with a teleporter, which seems to only serve extending the game time. I really liked the map where you had to run away from toxic gases, but its potential seemed untapped. Compared to the first game, I did not notice so much secrets, since virtually everything was revealed during normal progression.
In the game, you will again slaughter enemies from the first part, but this time there are more variations of them. Several zombies were added, including armed ones, but unfortunately, Vortigaunts were removed. Their positioning is satisfactory and their numbers are again extraordinarily high. You will fight them with six weapons, which are impractically grouped in only two groups. In the first one you will find a pitchfork, a signal pistol and dynamite, all taken directly from Monolith's Blood. In the second group you have a revolver, a machine gun and a shotgun, which are much more efficient than in the first part. Ammunition is plentiful again, but the game is generally more difficult, so I recommend that you play on Medium.
The appearance of the game has made significant progress, but the atmosphere is simply not comparable to the first part. It's also interesting that the game borrows some sounds from They Hunger ... I am generally disappointed with the sequel, because the authors did not take ideas from the original and improved on them, but they focused too much on the looks instead. You will need about 1 hour and 15 minutes to complete the mod.
In Sweet Half-Life, you play Gordon McGinley, a warehouse keeper at Black Mesa. Your tasks and functions in the complex can be learned in a 10-minute Hazard Course, which already strongly suggests, that the story is interwoven with the events in the original. The latter is later confirmed during gameplay via events taking place in parallel.
The mapping has a very strong Half-Life vibe, but it's original enough and maps are also high quality. I liked the architecture and layout of the elements, also, the diverse parts were nicely integrated into the whole. Many of the puzzles were in my opinion pretty ingenious, and for some problems, you can also use an well hidden, but easier, alternative approach. Paths forward are sometimes well hidden - be on the lookout for buttons you need to shoot. Somewhere in the last third there is even a giant fork in the road that leads to two ends. Unfortunately, somewhere at this part, the modification becomes kind of weird (Xen or Space Ships) and this kills the fantastic atmosphere which has been building from the very beginning. What a pity!
The set of enemies is very varied and, in addition to almost the entire spectrum of Xen monsters, it also includes soldiers, assassins and Grey aliens from Roswell. Fights are not only difficult because of the enemy abundance or positioning, but also because of scripted surprises. But fear not, during your adventure you will often be accompanied by security guards and scientists in H.E.V. suits armed to the teeth. Your (and theirs) arsenal consists of well-known weapons, which are joined by a heavy machine gun, a quick machine gun and a plasma launcher. The bullets are abundant, so do not worry running out of ammo. The situation is more delicate with regard to medical packages and batteries, but on the Medium you really shouldn't have any major problems finishing the game.
The appearance of the game is excellent due to good architecture and colors, but it later gets pretty freaky. The new models are well integrated into the whole package, with the exception of a female scientist who simply doesn't fit in ... I loved the video and scripted sequences, which, in combination with background music, gives the mod almost a movie like touch. There is also a speech in the game, which is not well executed. You will need about 3 hours to complete the mod.
The Challenger Deep 2 is an improved version of the Half-Life mod with the same name, which had quite a few problems. You play Gordon Freeman, who was enlisted to perform some experiments in a gigantic secret underwater complex somewhere near Japan. While performing one of the experiments, a critical error occurred in which the aliens from Xen were able to teleport into the complex, and the accompanying explosion damaged the shell, so water began pouring in. Your task is to escape the complex before it completely floods, but this will certainly not be easy. You discover the story during the gameplay, and you can get some additional information from computer terminals.
The underwater location promises freshness and a different approach from the one we are used to in conventional modifications, and indeed, the game does not disappoint. The whole game takes place in laboratories and other rooms within the complex, which are often gigantic. Their size is not only two-dimensional, but they also extend in heights which are populated by platforms and passages that connect different parts. The setup of these elements and inclusion of the long jump module allows for a non-linear approach to solving problems, which is additionally strengthened by various passes which connect parts of the maps. It is only a shame that the maps lack clear markings, so it can happen that you will get lost - I did get lost multiple times :$. Flooded parts of the stages significantly enrich the game. In these parts you will not only have to be on the lookout for oxygen tanks, but you will also be hunted by monsters. There are also some secrets (try to find all the packages ;), but beware, you can also get stuck, so save often!
The range of enemies is very diverse, and includes practically all enemies from the original (soldiers and monsters from Xen). Their positions take advantage of the map sizes and the available space, so the fights are turbulent and full of action. For additional tension, enemies will sometimes appear from the portals or they will be cleverly positioned in secret areas and attack you from the behind. On several occasions you will also witness fighting between different factions that can be very epic. In fights, you will use human weapons from the original, with more than enough ammunition available. There's also a lot of first aid packages and batteries, so I recommend that you play on Hard.
The appearance of the game stands out mainly because of giant maps with quite a few details, which, unfortunately, overload the engine and occasionally cause annoying stuttering. Some parts of levels also use a sophisticated choice of colors and / or background music that is activated when fighting. I needed about 2 hours and a half to complete the modification.
The Long Night takes place in Black Mesa, 18 hours after the events from the original. You play as Gordon Freeman, and that's basically all the story there is. The mod does not hide it's connection with the original, as you will notice the influence of the latter almost in every map available. Architecture is relatively simple because it contains quite a bit of flat surfaces and also relatively few objects, but the impression is corrected by a good choice of color schemes and textures, and above all diversity. The path will lead you through warehouses, offices and flooded areas, and you will be able to catch some fresh air in the complex surroundings and even visit Xen (which did not really impress me). The level design is pretty non-linear, and I liked it very much. It contains alternative paths, side paths with goodies, secrets and tasks that you can finish in any order. The puzzles are fairly varied and interesting, but for my taste they are too similar to those from the original Half-Life.
In the pauses between the puzzles, you will fight against the Xen monsters, soldiers, female assassins and machineguns. Interestingly, the opponents are not gradually introduced as you might expect. Already in the very beginning of the game you will have to fight soldiers and Xen Warriors, and their numbers are definitely not lowered to ease your step into the bigger fights later in the game. Enemy positions are pretty nice, and you should also be prepared for ambushes and scripted occurrences. The difficulty thus remains fairly high through the whole gaming experience, but is unfortunately lowered on Xen. The weapon set is limited to human weapons from the original. The amount of bullets and health / batteries is just right to finish the game on the Medium difficulty, and I needed about 1 hour and a half to complete this task.
The Trap is an unusual Half-Life mod, which has a strong preference for puzzles and less emphasis is put on fights. One day your protagonist somehow appears in a mysterious testing complex, and is greeted by a robotic voice which is thrilled by his willingness to participate in solving the puzzles. A quick look at the test rooms quickly kills the spirit, as it reveals the corpses of the unlucky ones, which misjudged the tests.
Anyone who has ever played Portal will quickly see many parallels between the games. The game is divided into several sections, each containing several rooms. To advance to the next room or section, you have to solve a series of puzzles that lead to the activation of the transporting portal. Rooms are full of various devices, which must be activated by conventional, bullet-sensitive or time-limited switches. The selection contains not just simple lifts, but also considerably more complex devices, such as push fans, connected teleports, zero gravity fields, energy shields, etc. Often devices lack vital parts or the connection to the power source is interrupted, so you need to pick up the missing elements during the gameplay and insert them into the sockets. Often, you will also need good timing. In some rooms you will also find machine guns and energy cannons that can destroy even the hardest materials.
Of course, the game also contains dangers. In addition to fatal falls from the height, you will also be damaged by toxic and radioactive pools, electric fields and explosives. The enemies are scarce and are often positioned so that you have to kill them as quickly as possible, otherwise they trigger a chain explosion. Sometimes you must also draw them to a suitable place where they enable your advance. The weapon selection is rather modest, but ammunition is plentiful and the same holds for healing and energy kits. Rooms also have secret places/events that give you bonuses and also unlock the achievements (they provide an alternative ending).
The modification is based on an improved Spirit of Half-Life engine, which allows for mind blowing puzzles, but at the same time often results in FPS fluctuations. This bothered me a little, but it was not critical enough to lower the total score. The package includes pretty nice custom weapon models and excellent speech. The latter, together with the level design and scripted sequences, provides an excellent atmosphere for which the author must be congratulated. I was less happy with the accompanying music, which would be better if it was absent. I spent approximately 5 hours and 30 minutes to finish the game on the Normal difficulty.
The Xeno Project takes place on Xen, which is under the process of terraforming to make living on it more pleasant to mankind. On one of the asteroids there is a laboratory complex named Xeno Project, in which scientists are researching portal technology and in which our hero - Gordon Freeman - is also employed. Due to the general secrecy around the project, relations between the different factions are very tense, and one day, during one of the experiments, soldiers break into laboratories and start with slaughter. Will you be able to escape? The path to your freedom will be hindered by a wide range of enemies, consisting of people, monsters and mechanical enemies. You will meet various creatures from Xen, soldiers, female assasins, tanks, helicopters, and machineguns, and on top of that you will have to avoid traps. Due to the extremely good positioning of opponents and brutal ambushes, the game is all but simple, but at the same time it offers an extraordinary experience to players who love action. In spite of the considerable amount of goodies and varied selection of weapons, you will have to approach the situation the right way to survive.
Maps consist of both internal and external levels, which are constantly interchanged during gameplay. Due to the adapted gravity resulting from terraforming and human structures, you will feel like playing in a reskinned environment outside of Black Mesa. The appearance of external maps is excellent, as it impresses in both architecture and color. The internal maps on the other hand do not stand out. They are well built in the beginning and have enough detail, but some parts are also boring and desolate, and there are also duplicate sections that give a false impression of non-linearity. The situation gets considerably worse towards the end, when the wrong proportions of the elements gets added to the list of mistakes. Too bad. The puzzles are pretty much nonexistant, the most noteworthy being jumping challenges, which are upgraded in the second part of the game with the long jump module. I spent about 45 minutes of play time on Medium difficulty to get to the end.
The Xeno Project 2 is a direct sequel to the precursor, in which you managed to escape the Xen base by using a rocket. Your journey through the universe did not last long, as you encountered G-Man's spacecraft (looks suspiciously similar to the Star Destroyer from Star Wars), which captured you with its tractor beam. The secret conspiracy of scientists (who adore Xena) allows you to escape from your cell, but the escape will definitely not be easy. Unlike the predecessor, the second part has a very interesting story. You discover it through video sequences and conversations with NPCs that have satisfactory recorded custom speech.
In the first part of the series, we had a mixture of external and internal maps, but in the second part the balance was completely shifted to internal ones. The latter did not impress me in the predecessor, but in this part their quality has increased a lot. Excellent architecture is blended in with a good layout of elements and an exceptional combination of colors and lighting. Many scripted events also contribute to a very good visual impression. The maps are well connected to each other, partly because of alternative routes, which, as in the predecessor, are copies of each other, and there are also quite a lot of secrets. The variety of puzzles is pretty modest, because most of them consist of pressing buttons / switches, but there are quite a few jumping challenges (even in lower gravity environments), all this is further enhanced by traps.
The set of opponents is more modest compared to the predecessor, but still very varied. In the first part you will be mostly attacked by soldiers of all kinds, and here and there they will get the help of machineguns and female assasins. In the second part the Xen monsters prevail. Fortunately, the latter are sufficiently numerous to not slow down the pace of the action. Thus, the fighting is very tough, not only because of the enemy numbers, but also their good positioning and brutal ambushes. Your weaponry is pretty good as it contains almost all weapons from the original, and ammunition is sufficient. A small shock may be the start, in which you must survive without H.E.V suit, but there are enough treats around to get you through it. The goodies are numerous enough for the difficulty of Medium, but due to the ambushes, I would recommend Hard only to the most persistent players. I completed the game in about 1 hour of play time.
They Hunger Triology takes place in a town called Rockwell, which has witnessed strange events in recent times. Our hero's car gets struck by lightning while driving on a country road, and consequently he gets thrown in the nearby lake. When you finally reach the surface through the catacombs, you enter a church which is falling apart. There seems to be no living soul in it, so you decide to leave. At that moment your path is blocked by the bloodthirsty undead. During your escape, you try to find the cause for the resulting chaos, an by doing that, you discover the darkest secrets of the town. The story is quite interesting and enriched by video sequences, sound clips and radio transmissions.
The level design is excellent and keeps alternating between the exterior and interior maps, which often contain non-obvious paths and some pretty good riddles, which could take several minutes to solve. The levels allow you to go back through another path, which gives the impression of non-linearity. The enemies are very well placed, which provides very intense fights and the just right amount of shock moments. In addition to zombies you will encounter Frankenstein monsters, wolves, skeletons, live palms, etc. The enemies don't just beat you up, but some of them can also shoot or electroshock you from range. There are also some boss's battles. The arsenal is varied, most of the weapons are reskined versions from the original, but biological weapons and missiles are absent. There are no healing stations and no armour, but the amount of healing packages is high enough to make it to the end.
Since this mod is a complete conversion of the Half-Life game, you will rarely see models from the original, but it doesn't matter, because the new skins are extremely well made. There are also new sounds, which, combined with visual signals, will make your skin crawl. Desperate cries of horror and suffering ... zombies crawling out of the earth with the desire to eat your brains ... howling of wolves mixed with the crow caws ... horrible moments in the asylum ... rustling of trees, which is interrupted by the sniffing of skeletons, which desire meat ... The atmosphere is really exceptional.
The game length is around 5 hours and half for experienced players (or at least 10 for newbies) and offers an excellent experience, I recommend playing at medium.
In the Timeline series, you play Gordon Freeman, who is enlisted by G-Man in order to resolve an incident caused by a renegade fraction of Marines. The latter use a time teleporter to travel to the past and help the German Reich win the Second World War. I recommend that you read the background of the story before starting the game (readme.txt), because it is not so well explained during the gameplay. But I must say that the idea seemed very good to me.
Maps are architecturally very basic, initial levels have barely any details, but the situation improves during gameplay, which is commendable. The various parts of the map are interconnected, and there are also some possibilities of non-linear approach. The paths forward are often well hidden, there are also some puzzles. Traveling through time means that you will see diverse venues in which ancient architecture is well intertwined with modern one. I would like to warn you that you should save regularly, as there are time limited surprised, also, one of the bugs I encountered was that an opened door closed itself permanently, because I did not enter through it quickly enough.
You will be mostly attacked by military grunts, which will be sometimes joined by assassins and machineguns. The monsters from Xen are scarce, and when you will be able to fight them, you will see that their set is limited. Fights can be difficult, because the enemies are plentiful and well-placed, also, in certain parts of the game there is a severe lack of medkits and batteries. Your arsenal consists of a limited array of weapons from the original Half-Life, but thankfully, you do not have to worry about ammunition, as there is tons of it - also explosive charges.
Visually, I was not impressed at the beginning, but my experience improved later on. There are several scripted events that contribute to a good atmosphere. I finished the game on the Medium difficulty in about 1 hour and 45 minutes .
Timeline 2: Iced Earth is the second part of the Timeline series, in which you play Gordon Freeman, who tries to fix the broken timeline. This time, G-Man sends you to a parallel universe, in which the ice age plagues the Earth, and to make things worse, the weakened planet is under attack from the monsters from Xen. If they succeed, the captured planet could be used as a starting point for invasion on our planet.
The mapping quality did not impress me in the previous part, but this time is different, since the author has made great progress. The maps are very varied and despite simple architecture full of interesting details. Different themes are very well intertwined, and passages between external and internal maps are also appealing. Many of the puzzles are multi-layered, and sometimes you will need to find a well hidden access card or passage to continue. There are also some skill challenges, for example walking on ice shelves will require a lot of patience. I really liked various transportation methods which are used for traversing different parts of the game. There are also traps and unpleasant surprises in the game, so save regularly.
In the first part of the game, you will mostly fight against the already known monsters from Xen, which are later joined by assassins and grunts. Opponents are not only well-placed, but also many, so the battles are very intense. Particularly frustrating are parts in which teleporters supply an endless stream of enemies, and you need to figure out how to shut this down. The main problem of modification is a chronic lack of ammunition in the first part and health / batteries in the second part. I did manage finish the game on Easy difficulty after 3 hours and a half of gameplay, but it was a close one. Too bad.
The appearance of the game is fairly solid, and in some cases very good. The visuals are also improved by interesting scripted events. With the exception of new textures, there are barely any other visual changes.










